Packet loss is data that never arrives — the silent killer that makes calls drop words, games rubber-band and pages hang.
Signalyzr mobile app launching soon — advanced diagnostics for radio signal and deeper cellular insight.
Packet loss is the percentage of data packets that leave your device (or the server) and never make it to the other side. The network has to notice and resend them, which causes gaps, freezes and retries.
Picture posting 100 letters and 5 never arrive: the conversation still works, but with confusing gaps and repeated 'can you say that again?'. That is what 5% loss does to a call.
Unlike low speed, packet loss is often invisible on a speed test — the connection looks fine until a call drops words or a game rubber-bands.
Even 1-2% packet loss badly hurts real-time apps: calls drop syllables, streams re-buffer, and games rubber-band. It is a common symptom of weak Wi-Fi signal, congested towers and faulty last-mile lines in India.
Under 0.5% is good; up to ~1% is often tolerable for browsing. For calls and gaming, anything above ~2% causes noticeable drops and freezes.
Latency is how long packets take; packet loss is packets that never arrive at all. High loss is usually worse for calls than moderate latency, because lost audio cannot be recovered.
Not always. Loss often comes from weak Wi-Fi or mobile signal on your side. A diagnosis shows whether the loss is local (fixable now) or on the ISP path (worth a complaint).
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